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Augmented Reality (AR) is a technology that overlays virtual objects on top of the real world. This technology uses a device, such as a smartphone or tablet, to project digital images onto the physical world. AR enhances the real world by adding a layer of computer-generated content that can be interacted with in real-time.
Virtual Reality (VR), on the other hand, is a technology that immerses users in a completely virtual world. VR uses a headset or a set of goggles to create an immersive experience that simulates a real-world environment. Users can interact with this environment, often using a controller or a set of hand gestures.
AR and VR have a long and storied history that dates back to the mid-20th century. The first known VR device was created in the 1950s, and it was a headset that used stereoscopic displays to simulate a 3D environment. This device was created by a cinematographer named Morton Heilig, who called it the "Sensorama."
In the 1960s, Ivan Sutherland, a computer scientist, developed a device called the "Sword of Damocles." This device was one of the first true VR headsets and was connected to a computer that generated simple 3D graphics.
The 1990s saw the emergence of consumer VR devices, such as the Virtual Boy from Nintendo. This device, which was released in 1995, used red LED lights to create a 3D effect. However, it was ultimately a commercial failure due to its limited functionality and the fact that it caused headaches and eye strain.
The first known AR device was created in 1968 by Ivan Sutherland and his student, Bob Sproull. This device, called "The Ultimate Display," used a head-mounted display to project 3D images onto the physical world. However, it was not until the 1990s that AR became a practical technology.
AR and VR have numerous advantages that make them valuable technologies for a wide range of applications. One of the most significant advantages of AR and VR is that they can be used to create immersive learning experiences. For example, medical students can use VR to practise surgical procedures in a safe, controlled environment. Similarly, AR can be used to create interactive educational materials that enhance the learning experience.
AR and VR can also be used to create engaging marketing and advertising materials. AR can be used to create interactive product demonstrations, while VR can be used to create immersive brand experiences. These technologies are also useful for creating virtual showrooms, which allow customers to experience products in a virtual environment.
Another advantage of AR and VR is that they can be used to create realistic simulations. For example, architects can use VR to create 3D models of buildings, while engineers can use AR to visualise complex machinery. Similarly, VR can be used to simulate dangerous or inaccessible environments, such as deep-sea diving or space exploration.
Despite their numerous advantages, AR and VR also have some disadvantages that must be considered. One of the most significant disadvantages of AR and VR is that they can be expensive to develop and implement. Creating high-quality AR and VR experiences requires specialised hardware and software, as well as skilled developers and designers.
Another disadvantage of AR and VR is that they can be physically uncomfortable for users. VR headsets can be heavy and cumbersome, and they can cause motion sickness.
In conclusion, AR and VR are two rapidly growing technologies with incredible potential in various industries such as education, marketing, and entertainment. Despite the high cost of development and implementation, AR and VR offer numerous advantages, including creating realistic simulations and immersive learning experiences. However, it is important to keep in mind that these technologies also have some disadvantages, such as causing physical discomfort for users. As these technologies continue to evolve, we can expect to see even more exciting use cases emerge, and it is exciting to think about what the future holds for AR and VR.
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The Xiaomi 14T Pro, expected to launch soon, has appeared on Geekbench with impressive scores: 9,369 in single-core and 26,083 in multi-core, using Geekbench V4.4. It will run on Android 14 and feature 12GB RAM, powered by the MediaTek Dimensity 9300+ SoC. The device has passed certifications on various platforms, hinting at an imminent release. Camera specs include a 50MP primary, 13MP ultra-wide, and 50MP telephoto lens. The 14T Pro is likely based on the Redmi K70 Ultra, which boasts similar features and chipset.
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New reports reveal that the upcoming Google Pixel Buds Pro 2 will be available in four color options: Charcoal, Porcelain, Aloe, and Hot Pink. This differs slightly from previous reports, which mentioned Raspberry, Porcelain, Mojito, and Haze. The earbuds are expected to be unveiled at the Made by Google event on August 13th. Design leaks suggest the Pixel Buds Pro 2 will retain the egg-shaped charging case with potential design tweaks, including a larger microphone cover and matching color grills. A possible battery upgrade to 650mAh has also been hinted at.
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Apple is set to roll out its Apple Intelligence features in an upcoming developer beta for iOS 18, iPadOS 18, and macOS Sequoia. Announced at WWDC 2024, these AI enhancements will significantly upgrade Siri, making it more intuitive and capable. Users will gain access to Writing Tools for proofreading, rewriting, or summarizing text, audio recording summaries, email summaries, and AI-generated emojis called Genmoji. Additionally, the Clean Up feature will help erase unwanted objects from images. The developer beta is expected in August, with a public launch likely in iOS 18.1 around October or November.
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Apple has reduced iPhone prices in India following a 15% customs duty cut on phones and chargers announced in the Union Budget 2024. The price cuts range from minor reductions on base models to significant discounts on Pro models. The iPhone 15 Pro and 15 Pro Max now cost Rs 1,29,800 and Rs 1,54,000, respectively, saving up to Rs 6,000. Meanwhile, the iPhone 13, 14, and 15 series have smaller price cuts. This is the first instance of Apple reducing prices on its Pro models, reflecting a strategic shift in response to the customs duty adjustment.
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Poco plans to release the M6 Plus, a mid-range smartphone featuring a large 6.79-inch LCD screen, a Snapdragon 4 Gen 2 Advanced Edition engine, and a 5000mAh battery, in India on August 1. It is anticipated that the smartphone would include a 108MP primary sensor and a dual-camera configuration. The gadget is anticipated to contend fiercely in the cutthroat mid-range market by providing a reasonably priced alternative that prioritises battery life, performance, and display.
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